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Unity Engine


AlphaToMask command in ShaderLab reference

Reference for the AlphaMask command in ShaderLab.
阅读时间1 分钟最后更新于 25 天前

Enables or disables alpha-to-coverage mode on the GPU.

Render pipeline compatibility

Feature name

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

Custom SRP

Built-in Render Pipeline

AlphaToMaskYesYesYesYes

Syntax

This command makes a change to the render state. Use it in a
Pass
block to set the render state for that Pass, or use it in a
SubShader
block to set the render state for all Passes in that SubShader.

Signature

Example syntax

Function

AlphaToMask <state>
AlphaToMask Off
Enables or disables alpha-to-coverage mode.

Parameters

Parameter

Value

Function

state
On
Enables alpha-to-coverage mode.
Off
Disables alpha-to-coverage mode.

Additional resources