AlphaToMask command in ShaderLab reference
Reference for the AlphaMask command in ShaderLab.
阅读时间1 分钟最后更新于 25 天前
Enables or disables alpha-to-coverage mode on the GPU.
Render pipeline compatibility
Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| AlphaToMask | Yes | Yes | Yes | Yes |
Syntax
This command makes a change to the render state. Use it in a block to set the render state for that Pass, or use it in a block to set the render state for all Passes in that SubShader.
PassSubShaderSignature | Example syntax | Function |
|---|---|---|
| | Enables or disables alpha-to-coverage mode. |
Parameters
Parameter | Value | Function |
|---|---|---|
| state | | Enables alpha-to-coverage mode. |
| Disables alpha-to-coverage mode. |