Smooth the terrain's height
Smooth sharp formations and transitions between areas of the terrain.
阅读时间2 分钟最后更新于 1 个月前
The Smooth Height tool averages out nearby areas, which softens the landscape and reduces abrupt changes. Use the tool:
- After you paint with brushes that introduce sharp, jagged edges into a landscape.
- To create smooth transitions between Terrain tiles that start at different heights (refer to Set the height of an area or tile).
Access the tool
To smooth the height, in the Terrain tile's window, select the Paint Terrain tool > tool dropdown > Smooth Height.
Inspector
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Tool options
The Smooth Height tool is brush-based. To learn about working with brushes, refer to Brushes.
Smooth Controls
Property | Function |
|---|---|
| Blur Direction (built-in Terrain system) or Verticality (Terrain Tools package) | The direction in which to smooth the height. If the value is negative, the tool smooths down the highest points. If the value is positive, the tool pulls lower points up towards higher points. If the value is |
| Blur Radius (only in the Terrain Tools package) | The sample size on which to base the average height for the smooth operation. The higher the value, the greater the tool's impact. The minimum value is |
The Brush Size value determines the size of the Brush to use, and the Opacity value determines how quickly the tool smooths out the area you're painting.