GPU Instancing in the Built-In Render Pipeline
Learn about GPU Instancing in the Built-In Render Pipeline.
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This section contains information on how to add GPU instancing support to a custom Unity shader. It first explains the shader keywords, variables, and functions custom Unity shaders require to support GPU instancing. Then it includes examples of how to add per-instance data to both surface shaders and vertex/fragment shaders.
Render pipeline compatibility
Feature | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom Scriptable Render Pipeline (SRP) | Built-in Render Pipeline |
|---|---|---|---|---|
| Custom GPU instanced shaders | No | No | No | Yes |