BuiltInStandard
A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
BuiltInStandard = 0
Remarks
The actual built-in shader used is Nature/Terrain/Standard.