Settings
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Settings()
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings()
Settings(ManagementMode, RayTracingModeMask, int)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.
Settings(ManagementMode, RayTracingModeMask, int, RayTracingAccelerationStructureBuildFlags, RayTracingAccelerationStructureBuildFlags)
Creates a RayTracingAccelerationStructure.Settings from the given configuration.
public Settings(RayTracingAccelerationStructure.ManagementMode sceneManagementMode, RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask, RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries, RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries)
Parameters
Determines whether Unity or the user manages a RayTracingAccelerationStructure.
Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingMode.
Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.