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Unity Engine

Unity Engine

stopAction

Select whether to Disable or Destroy the GameObject, or to call the MonoBehaviour.OnParticleSystemStopped() script Callback, when the Particle System stops and all particles have died.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemStopAction stopAction { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy; ps.Play(); }}