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Unity Engine

Unity Engine

SetVector(ParticleSystemCustomData, int, MinMaxCurve)

Set a ParticleSystem.MinMaxCurve, in order to generate custom data.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void SetVector(ParticleSystemCustomData stream, int component, ParticleSystem.MinMaxCurve curve)

Parameters

The name of the custom data stream to apply the curve to.

component

The component index to apply the curve to (0-3, mapping to the xyzw components of a Vector4 or float4).

The curve to be used for generating custom data.

Remarks

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); }}