# 光环

> How to create halo effects.

在光源周围创建发光光环的策略，用于产生空气中漂浮小尘埃粒子的效果，并为场景增添氛围。


**采用单独光环 (Halo) \_\_组件\_\_的光源:**
![](/api/media?file=/engine/6000.0/media/images/HaloWindow.jpg)

| **主题**                                                                              | **描述**                  |
| ----------------------------------------------------------------------------------- | ----------------------- |
| [创建和配置光环光照效果](/engine/6000.0/manual/visual-effects/haloes/create-configure-halo.md) | 在光源周围创建和自定义光环。          |
| [光环组件参考](/engine/6000.0/manual/visual-effects/haloes/class-halo.md)                 | 了解 Halo 组件的属性以自定义光环的外观。 |

## 渲染管线信息##render-pipeline-information

光环的使用方式取决于所使用的渲染管线。

| **功能名称** | **通用渲染管线 (URP)**                                                                                                                                                                                                                                                                                                                         | **高清渲染管线 (HDRP)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | **内置渲染管线**                                                                |
| -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| **光环**   | 是使用[镜头光晕 (SRP) 数据资源](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?subfolder=/manual/shared/lens-flare/lens-flare-asset.html)和[镜头光晕 (Lens Flare) (SRP) 组件](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?subfolder=/manual/shared/lens-flare/lens-flare-component.html)。 | 是使用[镜头光晕 (SRP) 数据资源](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/lens-flare-asset.html)和[镜头光晕 (Lens Flare) (SRP) 组件](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/lens-flare-component.html)或[屏幕空间镜头光晕 (Screen Space Lens Flare) 覆盖](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/Override-Screen-Space-Lens-Flare.html)。 | 是使用 [Halo 组件](/engine/6000.0/manual/visual-effects/haloes/class-halo.md)。 |
