# 在 Unity 编辑器中重新加载代码

> Understand what Unity reloads by default on entering Play mode and how you can configure this behavior for faster development iteration times.

本节包含了有关如何在 Unity 编辑器中重新加载代码的信息。

| **主题**                                                                                                                                | **描述**                         |
| ------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------ |
| [可配置的进入播放模式](/engine/6000.0/manual/scripting/compilation-and-code-reload/code-reloading-editor/configurable-enter-play-mode.md)       | 有关可配置的进入播放模式的信息，可用于快速进入播放模式。   |
| [启动时运行 Editor 代码](/engine/6000.0/manual/scripting/compilation-and-code-reload/code-reloading-editor/running-editor-code-on-launch.md) | 有关如何在 Unity 启动后立即运行编辑器脚本代码的信息。 |

## 其他资源##additional-resources

* [脚本编译](/engine/6000.0/manual/scripting/compilation-and-code-reload/script-compilation.md)
* [脚本后端](/engine/6000.0/manual/scripting/compilation-and-code-reload/backends.md)
