# 将 UWP 插件与 IL2CPP 结合使用

> Understand how to use managed and native plug-ins for UWP.

您可使用插件从 C# 脚本中调用在 Unity 外部创建的代码。通用 Windows 平台 (UWP) 的插件模型与其他支持 Unity 的平台类似。有关 Unity 插件的更多信息，请参阅[插件 (Plug-ins)](/engine/6000.0/manual/scripting/compilation-and-code-reload/plug-ins.md)。

| **主题**                                                                                                                                                    | **描述**                |
| --------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------- |
| [使用托管 UWP 插件](/engine/6000.0/manual/platform-specific/windows-store/uwp-developing/uwp-il2cpp-scripting/uwp-il2cpp-plugins/uwp-managed-plugins.md)        | 了解如何使用托管插件。           |
| [调用并实现原生 UWP 插件](/engine/6000.0/manual/platform-specific/windows-store/uwp-developing/uwp-il2cpp-scripting/uwp-il2cpp-plugins/uwp-native-plugins-call.md) | 了解如何调用和实现原生插件。        |
| [创作者原生 UWP 插件](/engine/6000.0/manual/platform-specific/windows-store/uwp-developing/uwp-il2cpp-scripting/uwp-il2cpp-plugins/uwp-native-plugins-author.md) | 了解如何编写原生插件。           |
| [使用 P/Invoke](/engine/6000.0/manual/platform-specific/windows-store/uwp-developing/uwp-il2cpp-scripting/uwp-il2cpp-plugins/uwp-pinvoke.md)                | 了解使用 P/invoke 的规则和限制。 |

## 其他资源##additional-resources

* [导入和配置插件](/engine/6000.0/manual/scripting/compilation-and-code-reload/plug-ins/plug-in-inspector.md)
* [IL2CPP 概述](/engine/6000.0/manual/scripting/compilation-and-code-reload/backends/il2cpp.md)
* [UWP 的 IL2CPP 脚本后端](/engine/6000.0/manual/platform-specific/windows-store/uwp-developing/uwp-il2cpp-scripting.md)
