# 结构 AuthenticationUserResponse

> Reference the data structure for authenticated user information.

表示身份验证响应的结构。

##### Include（包括）##include

```cpp
#include "Models/AuthenticationUserResponse.h"
```

##### 语法##syntax

```cpp
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationUserResponse
```

## 字段##fields

### WasSuccessful##wassuccessful

响应是否成功。

#### 声明##declaration

```cpp
bool bWasSuccessful = false
```

#### 蓝图##blueprint

| **Name**            | **类型**                                                                                             | **默认值** | **蓝图属性类型**        | **蓝图属性类别**                        |                |
| :------------------ | :------------------------------------------------------------------------------------------------- | :------ | :---------------- | :-------------------------------- | -------------- |
| Was Successful（已成功） | [布尔值](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly | Unity Gaming Services（Unity 游戏服务） | Authentication |

#### C++##c++

| **Name**         | **类型** | **默认值** |
| :--------------- | :----- | :------ |
| `bWasSuccessful` | `bool` | `false` |

### Disabled##disabled

响应是否成功。

#### 声明##declaration

```cpp
bool bDisabled = false
```

#### 蓝图##blueprint

| **Name** | **类型**                                                                                             | **默认值** | **蓝图属性类型**        | **蓝图属性类别**                        |                |
| :------- | :------------------------------------------------------------------------------------------------- | :------ | :---------------- | :-------------------------------- | -------------- |
| Disabled | [布尔值](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly | Unity Gaming Services（Unity 游戏服务） | Authentication |

#### C++##c++

| **Name**    | **类型** | **默认值** |
| :---------- | :----- | :------ |
| `bDisabled` | `bool` | `false` |

### Id##id

用户 ID。

#### 声明##declaration

```cpp
FString Id
```

#### 蓝图##blueprint

| **Name** | **类型**                                                                                             | **蓝图属性类型**        | **蓝图属性类别**                        |                |
| :------- | :------------------------------------------------------------------------------------------------- | :---------------- | :-------------------------------- | -------------- |
| Id       | [字符串](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services（Unity 游戏服务） | Authentication |

#### C++##c++

| **Name** | **类型**                                                                                  |
| :------- | :-------------------------------------------------------------------------------------- |
| `Id`     | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### CreatedAt##createdat

创建用户的时间。

#### 声明##declaration

```cpp
FDateTime CreatedAt
```

#### 蓝图##blueprint

| **Name**         | **类型**                                                                                                | **蓝图属性类型**        | **蓝图属性类别**                        |                |
| :--------------- | :---------------------------------------------------------------------------------------------------- | :---------------- | :-------------------------------- | -------------- |
| Created At（创建时间） | [日期时间结构](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services（Unity 游戏服务） | Authentication |

#### C++##c++

| **Name**    | **类型**                                                                                |
| :---------- | :------------------------------------------------------------------------------------ |
| `CreatedAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |

### LastLoginAt##lastloginat

用户上次登录时间。

#### 声明##declaration

```cpp
FDateTime LastLoginAt
```

#### 蓝图##blueprint

| **Name**              | **类型**                                                                                                | **蓝图属性类型**        | **蓝图属性类别**                        |                |
| :-------------------- | :---------------------------------------------------------------------------------------------------- | :---------------- | :-------------------------------- | -------------- |
| Last Login At（上次登录时间） | [日期时间结构](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services（Unity 游戏服务） | Authentication |

#### C++##c++

| **Name**      | **类型**                                                                                |
| :------------ | :------------------------------------------------------------------------------------ |
| `LastLoginAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |
