Transmission modes
TransmissionMode::None
This is the default value of the TransmissionMode, and results in no audio being broadcast to any channel.
If you are transmitting into a specific channel by using TransmissionMode.Single, and that channel is disconnected entirely or has its audio capability disconnected, the TransmissionMode reverts to TransmissionMode.None, regardless of whether you are joined to other audio capable channels, rather than the plug-in switching transmission to another one automatically. If you want a switch to occur, you can use the VivoxService.Instance.ChannelLeft event and check it against the VivoxService.Instance.TransmittingChannels. Conversely, if set to TransmissionMode.All, you continue to transmit into all channels.
TransmissionMode::All
You can call VivoxService.Instance.SetChannelTransmissionModeAsync(TransmissionMode.All) at any point to enable transmission into all current and future channels. This enables users to broadcast audio into all channels that they are or will ever be connected to, until you change the policy to something else. There is no additional resource cost for transmitting to multiple channels compared to transmitting to a single channel.
TransmissionMode::Single
Use this policy if a user will be in multiple audio-capable channels, but will only speak in one channel at a time. In cases where the user will only ever be in one audio-only or audio and text channel at a time, this performs identically to TransmissionMode.All.
When setting TransmissionMode.Single by using VivoxService.Instance.SetChannelTransmissionModeAsync(TransmissionMode transmissionMode, string channelName = null), you must also include a channelName as the second argument, specifying which single channel you want to transmit to. There is no benefit to preemptively setting this value for a channel that you are not already connected to, because the audio will have no where to go.