# 구조체 FMatchProperties

> Review the structure containing information about teams and players in a matched game.

##### Include##include

```cpp
#include <MatchmakerServer/Public/Models/MatchProperties.h>
```

##### 구문##syntax

```cpp
USTRUCT(BlueprintType)
struct FMatchProperties
```

## 필드##fields

### 팀##teams

매치에서 팀의 목록입니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerTeam> Teams
```

#### 블루프린트##blueprint

| **이름** | **유형**                                      |
| :----- | :------------------------------------------ |
| 팀      | [FMatchmakerTeam](./matchmaker-team.md)의 배열 |

#### C++##c++

| **이름**  | **유형**                                                                                                                                   |
| :------ | :--------------------------------------------------------------------------------------------------------------------------------------- |
| `Teams` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerTeam](./matchmaker-team.md)`>` |

### Players##players

매치에서 플레이어의 목록입니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerPlayer> Players
```

#### 블루프린트##blueprint

| **이름**  | **유형**                                                                                                     |
| :------ | :--------------------------------------------------------------------------------------------------------- |
| Players | [FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md)의 배열 |

#### C++##c++

| **이름**    | **유형**                                                                                                                                                                                                  |
| :-------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `Players` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md)`>` |

### 영역##region

서버가 할당된 영역입니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString Region
```

#### 블루프린트##blueprint

| **이름** | **유형**                                                                                  |
| :----- | :-------------------------------------------------------------------------------------- |
| 영역     | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **이름**   | **유형**                                                                                  |
| :------- | :-------------------------------------------------------------------------------------- |
| `Region` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### BackfillTicketId##backfillticketid

이는 Backfill 티켓 ID이며, 고유한 Backfill 티켓을 위해 서버 할당 ID를 사용해야 합니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString BackfillTicketId
```

#### 블루프린트##blueprint

| **이름**             | **유형**                                                                                  |
| :----------------- | :-------------------------------------------------------------------------------------- |
| Backfill Ticket Id | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **이름**             | **유형**                                                                                  |
| :----------------- | :-------------------------------------------------------------------------------------- |
| `BackfillTicketId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
