# 구조체 FBackfillTicketProperties

> Review the structure containing properties for creating a backfill ticket.

##### Include##include

```cpp
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
```

##### 구문##syntax

```cpp
USTRUCT(BlueprintType)
struct FBackfillTicketProperties
```

## 필드##fields

### 프로퍼티##properties

매치 정보를 포함하는 프로퍼티 오브젝트입니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FMatchProperties MatchProperties
```

#### 블루프린트##blueprint

| **이름**           | **유형**                                    |
| :--------------- | :---------------------------------------- |
| Match Properties | [FMatchProperties](./match-properties.md) |

#### C++##c++

| **이름**            | **유형**                                    |
| :---------------- | :---------------------------------------- |
| `MatchProperties` | [FMatchProperties](./match-properties.md) |
