# 구조체 FQosResult

> Review the structure containing Quality of Service connection metrics for a region.

##### Include##include

```cpp
#include <MatchmakerCore/Public/Models/QoSResult.h>
```

##### 구문##syntax

```cpp
USTRUCT(BlueprintType)
struct FQosResult 
```

## 필드##fields

### 지연##latency

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 Latency = 0
```

#### 블루프린트##blueprint

| **이름** | **유형**                                                                                            | **기본값** |
| :----- | :------------------------------------------------------------------------------------------------ | :------ |
| 지연     | [정수](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **이름**    | **유형**                                                                                                         | **기본값** |
| :-------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `Latency` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### PacketLoss##packetloss

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 PacketLoss = 0
```

#### 블루프린트##blueprint

| **이름**      | **유형**                                                                                            | **기본값** |
| :---------- | :------------------------------------------------------------------------------------------------ | :------ |
| Packet Loss | [정수](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **이름**       | **유형**                                                                                                         | **기본값** |
| :----------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `PacketLoss` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### RegionId##regionid

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString RegionId
```

#### 블루프린트##blueprint

| **이름**    | **유형**                                                                                             |
| :-------- | :------------------------------------------------------------------------------------------------- |
| Region Id | [문자열](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **이름**     | **유형**                                                                                  |
| :--------- | :-------------------------------------------------------------------------------------- |
| `RegionId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
