# 구조체 FCreateTicketOptions

> Review the structure for specifying parameters when creating a matchmaking ticket.

##### Include##include

```cpp
#include <MatchmakerClient/Public/Models/CreateTicketOptions.h>
```

##### 구문##syntax

```cpp
USTRUCT(BlueprintType)
struct FCreateTicketOptions 
```

## 필드##fields

### QueueName##queuename

이 티켓이 매치를 생성해야 하는 타겟 대기열입니다.

#### 선언##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString QueueName
```

#### 블루프린트##blueprint

| **이름**     | **유형**                                                                                             |
| :--------- | :------------------------------------------------------------------------------------------------- |
| Queue Name | [문자열](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **이름**      | **유형**                                                                                  |
| :---------- | :-------------------------------------------------------------------------------------- |
| `QueueName` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### 속성##attributes

이 티켓이 매치를 생성해야 하는 타겟 대기열입니다.

#### 선언##declaration

```cpp
TSharedPtr<FJsonObject> Attributes
```

#### C++##c++

| **이름**       | **유형**                                                                                                                                                                                     |
| :----------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Attributes` | [TSharedPtr](https://docs.unrealengine.com/5.0/en-US/API/Runtime/Core/Templates/TSharedPtr/)`<`[FJsonObject](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Json/Dom/FJsonObject/)`>` |
