기술 자료

Unity Engine


Unity Engine


RegisterStringPersistentListener(UnityEventBase, int, UnityAction<string>, string)

Modifies the event at the given index.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void RegisterStringPersistentListener(UnityEventBase unityEvent, int index, UnityAction<string> call, string argument)

Parameters

unityEvent

Event to modify.

index

Index to modify.

Function to call.

argument

Argument to use when invoking.