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Unity Engine


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Script Reference

Unity Engine


SupportsRemappedAssetType(Type)

Override this method if your ScriptedImporter supports remapping specific asset types.
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Definition

public virtual bool SupportsRemappedAssetType(Type type)

Parameters

type

The type of asset to check.

Returns

Type

Description

boolReturns true if the importer supports remapping the given type. Otherwise, returns false.

Remarks

A remapped asset must be explicitly handled by the importer. For example, an importer for a file format that supports materials can assign a remapped Material reference from the external object map directly to the MeshRenderer component.