SupportsRemappedAssetType(Type)
Override this method if your ScriptedImporter supports remapping specific asset types.
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Definition
- Type: Method
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public virtual bool SupportsRemappedAssetType(Type type)
Parameters
The type of asset to check.
Returns
Type | Description |
|---|---|
| bool | Returns true if the importer supports remapping the given type. Otherwise, returns false. |
Remarks
A remapped asset must be explicitly handled by the importer. For example, an importer for a file format that supports materials can assign a remapped Material reference from the external object map directly to the MeshRenderer component.
Additional Resources: AssetImporter.GetExternalObjectMap().