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Unity Engine


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Script Reference

Unity Engine


Performance consideration for runtime UI

Learn how you can improve the performance for runtime UI.
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This section describes how you can improve the performance for runtime UI.

Topic

Description

Use usage hints to reduce draw calls and geometry regenerationUse usage hints to set how an element is used at runtime. Usage hints can reduce draw calls and avoid geometry regeneration.
Control textures of the dynamic atlasUse an atlas to reduce the number of batches broken by texture changes and achieve good performance.
Platform and mesh considerationConsider device capabilities and avoid mesh tessellation.
To view data about your application's performance during UI renders and updates, refer to Profile your UI.

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