QNX build settings reference
Reference documentation for QNX Build Profiles.
읽는 시간 2분최근 업데이트: 한 달 전
Use the QNX build settings to configure and build your application for the QNX platform. You can access the QNX build settings from the Build Profiles window.
Property | Description |
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QNX Version | Unity detects the target OS version for QNX from the QNX environment. For example, Neutrino RTOS 7.1 or Neutrino RTOS 8.0. |
Architecture | Choose the CPU architecture to build for the QNX platform:
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Network Stack | Set the network stack for building the QNX 7.1 Player. The options are:
For the socket libraries that each network stack depends on, refer to Set up your QNX environment. Unity supports this property only when QNX Version is Neutrino RTOS 7.1, because Neutrino RTOS 8.0 supports only |
Remote Device | Deploy and launch the app to a connected device on a remote device based on the connection and authentication information you provide.
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Development Build | Builds the Player in development mode, which by default includes the Profiler and assertions in your managed assemblies. To add additional diagnostic code paths and data to the build, such as safety checks and debug symbols, configure the appropriate managed code variant for your build. Use this setting when you want to test your application. Selecting a development build defines the For more information, refer to Adding diagnostics to C# code. |
Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. |
Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling. This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
Script Debugging | Includes debug symbols in managed assemblies, generates unoptimized code, and defines the This property is available only if you enable Development Build. |
Wait for Managed Debugger | Make the Player wait for a debugger to be attached before it executes any script code. This property is visible only if you enable Script Debugging. |
Compression Method | Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes Assets, Scenes, Player settings, and GI data.
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