Shader methods in the Built-In Render Pipeline
Resources for importing prebuilt shader files and using built-in shader functions in the Built-In Render Pipeline.
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Resources for importing prebuilt shader files and using built-in shader functions in the Built-In Render Pipeline.
Page | Description |
|---|---|
| Import a file from the shader library | Import files that contain helper functions and macros, such as |
| Use built-in HLSL structures in the Built-In Render Pipeline | Use prebuilt HLSL vertex input structures from |
| Lighting variables in the Built-In Render Pipeline reference | Pass lighting parameters to shaders in different ways depending on the rendering path and |
| ShaderLab pass tags in the Built-In Render Pipeline reference | Find the |
| Shader methods in the Built-In Render Pipeline reference | Use built-in functions to transform positions and other values. |