기술 자료

Unity Engine


User Manual

Script Reference

Unity Engine


Set shader variables with material property values

Use material properties to set variables in ShaderLab code or in HLSL code.
읽는 시간 1분최근 업데이트: 24일 전

Using material properties to set variables in ShaderLab code

To set the value of a variable in your ShaderLab code from a material property, put the material property name in square brackets in your ShaderLab code.
This example code demonstrates the syntax for using a material property to set the
units
value of the ShaderLab
Offset
command.
Shader "Examples/MaterialPropertyShaderLab"{ Properties { // Change this value in the Material Inspector to affect the value of the Offset command _OffsetUnitScale ("Offset unit scale", Integer) = 1 } SubShader { // The code that defines the rest of the SubShader goes here Pass { Offset 0, [_OffsetUnitScale] // The code that defines the rest of the Pass goes here } }}

Using material properties to set variables in HLSL code

To set the value of a variable in HLSL code using a material property, give the material property the same name as the shader property.
You can see this technique in the following articles, which include working code examples: