Set the color of a material in the Standard Shader
To adjust the color of a material, use the Albedo property or assign a texture.
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The Albedo property controls the base color and transparency of the material.
Set a single color
To use a single color across a material, do either of the following:
- Select the swatch to open the Color window.
- Select the dropper to select a new color from anywhere on your screen.
In the Color window, use the Alpha (A) slider to set transparency. Refer to Transparency for more information.
Refer to Color for more information about color.
Set a texture
To assign a texture to a material, drag the texture asset from the Project window to the Albedo property.
Unity uses the swatch color to tint the texture.
The alpha channel of the texture controls the transparency of the material. Refer to Transparency for more information.
Refer to Textures for more information about textures.