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Unity Engine


Unity Engine


Particle shaders in the Built-In Render Pipeline

Resources for using the Standard Particle Shaders to render a variety of particle effects.
읽는 시간 1분최근 업데이트: 한 달 전

중요
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for using the Standard Particle Shaders to render a variety of particle effects.

Page

Description

Create a particle materialChoose a type of Standard Particle Shader, and assign it to a material.
Standard Particle Shaders Material Inspector window referenceReference for the Standard Particle Shaders.
Custom data streams in Particle SystemsResources on implementing custom data streams in your Particle System particle rendering shader setup.
Particle System optimizationResources for improving the performance of your particle systems, and decreasing the computational time required to produce them.

Additional resources