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Unity Engine


Unity Engine


Reflective Shader Family reference

Reference for legacy shaders that reflect an assigned cubemap with per-texel reflectivity.
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Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the reflective legacy shaders in Unity.

Topic

Description

Reflective Shader Family overviewReference for the reflective legacy shaders in Unity, which allow you to reflect a Cubemap on your mesh.
Reflective Vertex-LitReference for the legacy Reflective Vertex-Lit shader, which calculates lighting per-vertex.
Reflective DiffuseReference for the legacy Reflective Diffuse shader, which provides basic matte lighting.
Reflective SpecularReference for the legacy Reflective Specular shader, which adds a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Bumped DiffuseReference for the legacy Reflective Bumped Diffuse shader, which adds surface detail using a normal map.
Reflective Bumped SpecularReference for the legacy Reflective Bumped Specular shader, which combines a normal map with a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Parallax DiffuseReference for the legacy Reflective Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Reflective Parallax SpecularReference for the legacy Reflective Parallax Specular shader, which combines a parallax map with a specular highlight and uses the alpha channel for both reflection and specular maps.
Reflective Normal Mapped UnlitReference for the legacy Reflective Normal Mapped Unlit shader, which distorts the reflection with a normal map without responding to lights.
Reflective Normal mapped Vertex-litReference for the legacy Reflective Normal mapped Vertex-lit shader, which calculates lighting per-vertex while distorting the reflection with a normal map.

Additional resources