SupportsTypedUAVShaderLoadStoreOnGraphicsFormat(GraphicsFormat, bool)
This has the same functionality as SystemInfo.SupportsTypedUAVShaderLoadStoreOnGraphicsFormat and also mimics platform-specific behavior in the Unity Editor.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Device
- Assembly: UnityEngine.CoreModule
public static bool SupportsTypedUAVShaderLoadStoreOnGraphicsFormat(GraphicsFormat graphicsFormat, bool isLoad)
Parameters
Returns
Type | Description |
|---|---|
| bool |