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Unity Engine


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Script Reference

Unity Engine


Apply styles in C# scripts

Learn how to apply style sheet to visual elements in a C# script.
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You can write to
style
to set style values to an element. However, to get the actually rendered styles of an element, read from
resolvedStyle
.

Set styles

In a C# script, you can set styles directly to the
style
properties of a visual element. For example, the following code sets the background color of a button to red:
button.style.backgroundColor = Color.red
참고
Setting a property like
backgroundColor
is a direct instruction. Layout-related properties, such as
top
,
left
,
width
, and
height
, are calculated by the layout engine, which considers stylesheets, parent properties, and inheritance. To get the actual rendered style values for an element, you must read from the read-only
resolvedStyle
property.
You can also add a Unity style sheet (USS) to any visual element. Unity represents USS files as
StyleSheet
objects in C# scripts.
To add style sheets to a visual element:
  1. Load
    StyleSheet
    objects with standard Unity APIs, such as
    AssetDatabase.Load()
    or
    Resources.Load()
    .
  2. Use the
    styleSheets
    property of a visual element to add the
    StyleSheet
    object.
For example, given a style sheet in the local variable
styleSheet
and an element in the local variable
element
, the following example adds the style sheet to the element:
element.styleSheets.Add(styleSheet);
참고
Style rules apply to the visual element and all its descendants, but don't apply to the parent or siblings of the element. Any change to the USS file automatically refreshes the UI that uses this style sheet.

Get resolved styles

Style values on an element are computed from various sources, including multiple applied classes, inheritance from ancestors, and inline styles from UXML or C# code. These values might change from frame to frame. The
style
only holds the inline styles for the element and doesn't reflect other sources. The
resolvedStyle
has the final calculated values, considering all sources on the current frame.
For example, when you use the inline style to set the height for an element, both the
style
and
resolvedStyle
start with the same value. When the element is added to the hierarchy,
resolvedStyle.height
can be
NaN
until the layout updates. If you define the height in a class as a percentage, the computed width relies on parent properties such as
border-height
and
padding
. Although
style.height
might give a relative value, such as for transitions that can change the value,
resolvedStyle.height
gives the actual rendered height.
To get the resolved style when the geometry changes, you can use the
GeometryChangedEvent
event. This event is triggered when the layout of a VisualElement changes, which includes changes in size and position. You can register a callback for this event and in the callback, you can access the
resolvedStyle
property of the VisualElement to get the final computed styles.
The following example creates a custom Editor window and logs the resolved height of an element. The height of the element changes if you resize the window:
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ResolvedStyles : EditorWindow{ [MenuItem("Window/UI Toolkit/ResolvedStyles")] public static void ShowExample() { GetWindow<ResolvedStyles>(); } private void OnEnable() { titleContent = new GUIContent("Resolved Styles"); } public void CreateGUI() { VisualElement root = rootVisualElement; // Element that is tracked. // When you resize the Editor window, the inner content is not necessarily updated // during the drag operation. The resolved height field is updated whenever the drag // operation is complete. var element = new VisualElement { style = { flexGrow = 1, backgroundColor = Color.red } }; root.Add(element); // Register a callback for the GeometryChangedEvent element.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged); } // Callback for the GeometryChangedEvent public void OnGeometryChanged(GeometryChangedEvent evt) { // Get the VisualElement that triggered the event VisualElement element = evt.target as VisualElement; // Get the resolved style of the VisualElement float height = element.resolvedStyle.height; // Log the resolved of the VisualElement Debug.Log("Resolved height: " + height); }}
If the element's geometry doesn't change, you can add a scheduler to periodically check the resolved style of the element:
element.schedule.Execute(() =>{ Debug.Log(element.resolvedStyle.height);}).Every(100);

Additional resources