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Unity Engine


Add styles to UXML

Learn how to reference a USS file in UXML.
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In UI Toolkit, you can use USS to customize the appearance of visual elements. The suggested workflow for USS is that you visually style an element in UI Builder, extract the style to a USS file, and then reference it in UXML.
If you style an element in UI Builder, the style is added as an inline style to the
style
attribute of UXML elements:
<ui:UXML ...> <ui:VisualElement style="width: 200px; height: 200px; background-color: red;" /></ui:UXML>
To reference a stylesheet file, add the
<Style>
element under the root element of a UXML file.
For example, if you have a USS file named
styles.uss
with the following content:
#root { width: 200px; height: 200px; background-color: red;}
You can reference it like this:
<ui:UXML ...> <Style src="<path-to-file>/styles.uss" /> <ui:VisualElement name="root" /></ui:UXML>
You can use a relative or an absolute path:
  • Absolute paths start from the project's
    Assets
    folder and begin with a
    /
    or
    project://database/
    . For example,
    /Assets/myFolder/myFile.uss
    or
    project://database/Assets/myFolder/myFile.uss
    .
  • Relative paths start from the current file and exclude the
    /
    . For example,
    ../myFolder/myFile.uss
    .
참고
To reference a file from packages, use the absolute path of the package file that starts from the
Packages
folder. For example,
/Packages/com.unity.package.name/file-name.uss
or
project://database/Packages/com.unity.package.name/file-name.uss
. you must use the format of
com.unity.package.name
rather than
package name
for the package name.

Additional resources