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Unity Engine


Unity Engine


GetPooled(IPointerEvent, string, string)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
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Definition

public static PointerDownLinkTagEvent GetPooled(IPointerEvent evt, string linkID, string linkText)

Parameters


linkID


linkText

Returns

Type

Description

PointerDownLinkTagEventAn initialized event.