기술 자료

Unity Engine


Unity Engine


GetPersistentListenerState(int)

Returns the execution state of a persistent listener.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public UnityEventCallState GetPersistentListenerState(int index)

Parameters

index

Index of the listener to query.

Returns

Type

Description

UnityEventCallStateExecution state of the persistent listener.

Examples

using UnityEngine;using UnityEngine.Events;public class Example : MonoBehaviour{ public UnityEvent onAction; void Start() { // Prints out the details of all persistent events for (int i = 0; i < onAction.GetPersistentEventCount(); ++i) { var target = onAction.GetPersistentTarget(i); var method = onAction.GetPersistentMethodName(i); var state = onAction.GetPersistentListenerState(i); Debug.Log($"{target}:{method}({state})"); } }}