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Unity Engine


Unity Engine


NativeSetClassTypeToNullOnScheduleAttribute

Sets the managed reference to a class to null on a copy of the job struct that is passed to a job.
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Definition

[AttributeUsage(AttributeTargets.Field)]public sealed class NativeSetClassTypeToNullOnScheduleAttribute : Attribute

Remarks

The job system doesn't allow managed references in a job struct. However, sometimes it's necessary to have a class in a job struct, even though in the context of the job it is always null. When this attribute is applied to a field in a job struct, the managed reference to the class is set to null on the copy of the job struct that's passed to the job.
Additional Resources: IJob.

Inheritance

Inherited Members