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Unity Engine


User Manual

Script Reference

Unity Engine


Create a custom control

Understand the basics of creating and using custom controls.
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A good custom control is abstract, self-contained, and recurring.
A Slide Toggle is a good example of a custom control:
  • It's abstract. You can use it to adjust settings, such as volume, brightness, scale, and power.
  • It's self-contained. You give it a label and an initial value. A Slide Toggle triggers an event when its state changes.
  • It's recurring. You can use it in multiple places in an application.
The menu bar of your application isn't a good example of a custom control:
  • It's not abstract. It's specific to your application.
  • It's not self-contained. It probably has dependencies on other parts of your application.
  • It's not recurring. There is probably only one menu in your application.
After you have created a custom control, you can style it with USS and add logic to handle events in C#.

Create and use a custom control

To create a custom control, do the following:
  • Add the
    UxmlElement
    attribute to the custom control class definition.
  • Declare the custom control class as a partial class.
  • Inherit it from
    VisualElement
    or one of its derived classes.
For example:
using UnityEngine;using UnityEngine.UIElements;[UxmlElement]public partial class ExampleElement : VisualElement {}
You can use your custom controls in UXML and UI Builder after you create them.
The following example UXML document uses the custom control:
<ui:UXML xmlns:ui="UnityEngine.UIElements"> <ExampleElement /></ui:UXML>
By default, the custom control appears in the Library tab in UI Builder. If you want to hide it from the Library tab, add the
HideInInspector
attribute.

Initialize a custom control

Custom controls inherit from
VisualElement
. A
VisualElement
isn't a MonoBehaviour and therefore doesn't receive any of the callbacks that a MonoBehaviour receives, such as
Awake()
,
OnEnable()
,
OnDisable()
, and
OnDestroy()
.
You can initialize a custom control in its constructor. However, if your application needs it, you can delay initialization until the custom control is added to the UI. To do this, register a callback for an
AttachToPanelEvent
. To detect that your custom control has been removed from the UI, use the
DetachFromPanelEvent
callback.
public CustomControl(){ RegisterCallback<AttachToPanelEvent>(e => { /* do something here when element is added to UI */ }); RegisterCallback<DetachFromPanelEvent>(e => { /* do something here when element is removed from UI */ });}
UI Toolkit dispatches these two events for all elements and doesn't need a custom
VisualElement
subclass. For more information, refer to Panel events.

Style custom controls with USS

Use USS to customize the look of a custom control the same way as a built-in control. You can also create USS custom properties to style a custom control.
참고
The Inspector window in the UI Builder doesn't show USS custom properties. To edit USS custom properties, use a text editor to edit your USS file directly.
To interact with custom USS properties for a custom control in C#, use the
CustomStyleProperty
structure and the
CustomStylesResolvedEvent
event.
CustomStyleProperty
describes the name and type of property you read from the stylesheet.
UI Toolkit dispatches
CustomStylesResolvedEvent
for any element that directly receives a custom USS property. It dispatches the event for any element that a selector matches, for selectors where the rule contains the value of the custom property. UI Toolkit doesn't dispatch the event for elements that inherit the value. The event holds a reference to an
ICustomStyle
object. You must use its
TryGetValue()
method to read the effective value of a
CustomStyleProperty
. This method has overloads for different types of
CustomStyleProperty
.
For a custom style with a custom control example, refer to Create custom style for a custom control.
참고
You can't define transitions for custom style properties.

Handle events for custom controls

For detailed information on how to handle events for custom controls, refer to Handle events.
참고
  • Unity dispatches keyboard events to the currently focused element. To handle keyboard events for a custom control, set properties related to
    focus
    .
  • To handle touch and mouse input events, register callbacks for the relevant event types, such as pointer events and mouse events, in the constructor.

Best practices and tips

  • Expose properties that a custom control represents and other functional aspects of its behavior as UXML properties, and expose properties that affect the look of a custom control as USS properties.
  • Use a namespace that's unique, short, and readable to avoid name collisions with other elements.
  • Keep UXML attributes primitive. Data that you can specify in UXML is limited to a set of primitive data types. UXML doesn't support complex data structures or collections. Pass complex data to your custom controls at runtime via C# scripts or data binding, not in UXML.
  • In C#, expose USS classes or names as constants. This allows you to locate elements by class or name using UQuery.
  • Adopt the BEM standard for USS classes. This allows you to address every element with a class list selector.
  • Use static callbacks for a lower memory footprint. When you register an instance method to be used as a callback, you might create unnecessary allocations. To avoid allocations, use anonymous static lambda functions that call into regular C# static methods. You can retrieve the context of the current element through the
    EventBase.currentTarget
    property.
  • Render custom geometry through the
    generateVisualContent
    callback for custom controls. For an example usage that renders a partially filled circle, refer to the RadialProgress example.
  • Custom controls are convenient. However, you might achieve the same outcomes with the following:
    • Assemble your UI from existing elements, and change their styles and properties.
    • Use UXML templates. Use regular C#
      MonoBehaviour
      s to add logic that pertains to the specific UI Document that holds your UI. To learn how to use
      MonoBehaviour
      s to control UI in a UI Document, refer to Create your first runtime UI. To achieve encapsulation, create properties and methods inside your
      MonoBehaviour
      that internally fetch
      VisualElement
      s with UQuery and manipulate their properties.

Additional resources