QNX build settings reference
Reference documentation for QNX Build Profiles.
읽는 시간 2분최근 업데이트: 25일 전
Use the QNX build settings to configure and build your application for the QNX platform. The QNX build settings are included in the Platform Settings section of the Build Profiles window.
Property | Description |
|---|---|
QNX Version | The target OS version for QNX is automatically detected depending on the QNX environment. For example, Neutrino RTOS 7.0 or Neutrino RTOS 7.1. |
Architecture | Choose the CPU architecture to build for the QNX platform:
|
Remote Device | Deploy and launch the app to a connected device on a remote device based on the connection and authentication information you provide.
|
Development Build | Include scripting debug symbols and the Profiler in your build. Use this setting when you want to test your application. When you select this option, Unity sets the For more information, refer to Platform dependent compilation. |
Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. |
Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling. This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
Script Debugging | Attach script debuggers to the Player remotely. This property is available only if you enable Development Build. |
Wait for Managed Debugger | Make the Player wait for a debugger to be attached before it executes any script code. This property is visible only if you enable Script Debugging. |
Compression Method | Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes Assets, Scenes, Player settings, and GI data.
|