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Unity Engine


Detect asynchronous shader compilation

Monitor the state of asynchronous shader compilation, and perform operations when the state changes.
읽는 시간 1분최근 업데이트: 한 달 전

You can use C# APIs to monitor the state of asynchronous shader compilation, and perform operations when this state changes.
This is most likely useful in advanced rendering; if the placeholder shader pollutes your generated data, you can wait until compilation is complete, discard the polluted data, and regenerate a new set with the correct shader variants.
If you already know which material you are interested in, you can use
ShaderUtil.IsPassCompiled
to check the compilation status of the shader variant. When the status changes Uncompiled to Compiled, compilation is complete.
If you do not know which material you are interested in, or if you are interested in more than one material, you can use
ShaderUtil.anythingCompiling
to detect whether Unity is compiling any shader variants asynchronously. When this changes from
true
to
false
, all current compilation is complete.