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Unity Engine


Color space and HDR in the Built-in Render Pipeline

Resources for working with HDR in the Built-in Render Pipeline.
읽는 시간 1분최근 업데이트: 한 달 전

Resources for applying high dynamic range (HDR) to increase the range of colour and luminosity values specific to the Built-in Render Pipeline.

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HDR in the Built-in Render PipelineUnderstand how HDR works differently in the Built-in Render Pipeline.