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Unity Engine


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Script Reference

Unity Engine


Prebuilt shaders in URP

Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP.
읽는 시간 1분최근 업데이트: 22일 전

Resources for using shaders such as Lit, Simple Lit and Baked Lit in the Universal Render Pipeline (URP).

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Description

Shading modelsUnderstand how a shading model defines the color of a Material based on the surface orientation, the direction of the viewer, and lighting.
Choose a prebuilt shaderChoose a shader based on the artistic direction and performance budget of your project.
Assign a shader to a materialSet a shader for a material.
Assign a channel-packed texture to a materialUse a single RGBA texture for the metallic, smoothness, and occlusion properties in the Lit or Complex Lit shader.
Reduce shader variantsCheck how many shader variants your build has, and disable features to strip shader variants.
Shader Material Inspector referenceExplore the properties of the Shader Material Inspector window in URP.
Shader Graph material Inspector referenceExplore the properties of the Shader Graph material Inspector window in URP.

Additional resources