Scriptable Render Pipeline (SRP) Batcher in URP
Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.
읽는 시간 1분최근 업데이트: 24일 전
Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.
Page | Description |
|---|---|
| Introduction to the SRP Batcher | Understand how the SRP Batcher reduces render state changes between draw calls. |
| Check whether a GameObject is compatible with the SRP Batcher | Find out if Unity can include a GameObject and a shader in the SRP Batcher. |
| Enable the SRP Batcher | Enable the SRP Batcher in the URP asset. |
| Troubleshoot the SRP Batcher | Use the Frame Debugger to solve common issues with the SRP Batcher, such as a low number of draw calls in batches. |
| Remove SRP Batcher compatibility for GameObjects | Make a shader or renderer incompatible with the SRP Batcher, for example if you want to use GPU instancing. |