# 구조체 AuthenticationUserResponse

> Reference the data structure for authenticated user information.

인증 응답을 나타내는 구조체입니다.

##### Include##include

```cpp
#include "Models/AuthenticationUserResponse.h"
```

##### 구문##syntax

```cpp
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationUserResponse
```

## 필드##fields

### WasSuccessful##wassuccessful

응답이 성공적이었는지 여부입니다.

#### 선언##declaration

```cpp
bool bWasSuccessful = false
```

#### 블루프린트##blueprint

| **이름**         | **유형**                                                                                            | **기본값** | **블루프린트 프로퍼티 유형** | **블루프린트 프로퍼티 카테고리**   |                |
| :------------- | :------------------------------------------------------------------------------------------------ | :------ | :---------------- | :-------------------- | -------------- |
| Was Successful | [부울](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly | Unity Gaming Services | Authentication |

#### C++##c++

| **이름**           | **유형** | **기본값** |
| :--------------- | :----- | :------ |
| `bWasSuccessful` | `bool` | `false` |

### Disabled##disabled

응답이 성공적이었는지 여부입니다.

#### 선언##declaration

```cpp
bool bDisabled = false
```

#### 블루프린트##blueprint

| **이름**   | **유형**                                                                                            | **기본값** | **블루프린트 프로퍼티 유형** | **블루프린트 프로퍼티 카테고리**   |                |
| :------- | :------------------------------------------------------------------------------------------------ | :------ | :---------------- | :-------------------- | -------------- |
| Disabled | [부울](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly | Unity Gaming Services | Authentication |

#### C++##c++

| **이름**      | **유형** | **기본값** |
| :---------- | :----- | :------ |
| `bDisabled` | `bool` | `false` |

### ID##id

사용자 ID입니다.

#### 선언##declaration

```cpp
FString Id
```

#### 블루프린트##blueprint

| **이름** | **유형**                                                                                             | **블루프린트 프로퍼티 유형** | **블루프린트 프로퍼티 카테고리**   |                |
| :----- | :------------------------------------------------------------------------------------------------- | :---------------- | :-------------------- | -------------- |
| ID     | [문자열](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services | Authentication |

#### C++##c++

| **이름** | **유형**                                                                                  |
| :----- | :-------------------------------------------------------------------------------------- |
| `Id`   | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### CreatedAt##createdat

사용자가 생성된 시점입니다.

#### 선언##declaration

```cpp
FDateTime CreatedAt
```

#### 블루프린트##blueprint

| **이름**      | **유형**                                                                                                   | **블루프린트 프로퍼티 유형** | **블루프린트 프로퍼티 카테고리**   |                |
| :---------- | :------------------------------------------------------------------------------------------------------- | :---------------- | :-------------------- | -------------- |
| created\_at | [날짜 시간 구조체](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services | Authentication |

#### C++##c++

| **이름**      | **유형**                                                                                |
| :---------- | :------------------------------------------------------------------------------------ |
| `CreatedAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |

### LastLoginAt##lastloginat

사용자가 마지막으로 로그인한 시간입니다.

#### 선언##declaration

```cpp
FDateTime LastLoginAt
```

#### 블루프린트##blueprint

| **이름**        | **유형**                                                                                                   | **블루프린트 프로퍼티 유형** | **블루프린트 프로퍼티 카테고리**   |                |
| :------------ | :------------------------------------------------------------------------------------------------------- | :---------------- | :-------------------- | -------------- |
| Last Login At | [날짜 시간 구조체](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly | Unity Gaming Services | Authentication |

#### C++##c++

| **이름**        | **유형**                                                                                |
| :------------ | :------------------------------------------------------------------------------------ |
| `LastLoginAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |
