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Asset Transformer Studio


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Asset Transformer Studio


Generate UV By Projection

How to generate UVs by projection in Asset Transformer Studio
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Generate UV By Projection
The Map UV On AABB function generates texture coordinates (UVs) using a projection on the Axis-Aligned Bounding Box (AABB) of the selected parts.
See also About UVs.
UV projection example
참고
More projection types are available in the API: Map UV On Plane, Map UV On Sphere…

Parameters

Parameter

Description

Use Local AABBIf enabled, the UVs will be projected for each mesh along its own local bounding box (AABB), instead of the scene global bounding box.

Local AABB
UV 3D SizeDefines how the resulting projected UVs are scaled to reach the targeted size (in the UV space).
ChannelDefines the UV channel on which the resulting projected UVs will be stored.
Override Existing UVsIf enabled, meshes already having UVs on the targeted UV channel will be deleted and replaced with new UVs resulting from the UV projection.
Ignore ScaleIf the parameter
Use Local AABB
is enabled, the local scale transformation of each Part of the selection is ignored.

API function parameters

Check the API Reference to use this function in Python code: