ドキュメント

​
​

Development

User Acquisition

Monetization

産業

Vivox Core SDK

Vivox Core SDK

このページは選択した言語では使用できません。
Vivox
​
​
Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Initial implementation check list

Review implementation requirements and checklist.
読み終わるまでの所要時間 1 分
最終更新 8ヶ月前

The following list details a condensed version of the tasks that are required for completing a basic Vivox voice integration. For a more in-depth explanation follow the Integration guide.
  1. Add Vivox DLLs and header files to the client build process.
  2. Select a client code path for logging the user in to the Vivox network (for example, a character sign-in, a lobby, or a match). See Planning and organization for more details on in-game flows.
  3. Use anonymous logins and the echo channel (
    sip:confctl-2@\<your vivox domain>
    ) until basic integration testing is complete.
  4. Add console commands to perform the following actions:
    • Set the render device volume
    • Set the microphone volume
    • Mute and unmute the microphone
    • Set a push-to-talk (PTT) key
    • Set the Vivox log level for debugging purposes
    • Optional: Dynamically join a channel when a SIP URI is provided as a parameter
  5. Switch to enforced access-token-authenticated logins after basic settings have been tested and are verified to be working.
  6. If you are using 3D channels, send positional updates for the channel by using the Vivox APIs as necessary (not for every frame).
  7. Create a code handler for the
    vx_evt_account_login_state_change
    event.
  8. Create a code handler for the
    vx_evt_media_stream_updated
    event, check
    status_code
    and
    status_string
    .
    This handles a disconnected state, such as a voice server dropping an end user.
  9. Create a code handler for the
    vx_evt_participant_updated
    event for speaking indicators.
  10. Update the existing event handlers to update UI elements to reflect the correct state and expose the User settings you created.

Copyright © 2026 Unity Technologies
法規事項プライバシーポリシークッキーDocumentation Terms of Use私の個人情報を販売または共有しないプライバシーに関する選択 (クッキー設定)

"Unity" の名称、Unity のロゴ、およびその他の Unity の商標は、米国およびその他の国における Unity Technologies またはその関係会社の商標または登録商標です (詳しくはこちら)。その他の名称またはブランドは該当する所有者の商標です。

一部のページは利便性向上のため機械翻訳を使用しており、内容に不正確な表現が含まれる場合があります。内容に齟齬または不一致が生じた場合は、英語版を正本とします。


    このページの問題を報告する