# 構造体 FMatchmakerTeam

> Review the structure representing a team of players in a matched game.

##### Include (含める)##include

```cpp
#include <MatchmakerServer/Public/Models/MatchmakerTeam.h>
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct FMatchmakerTeam
```

## フィールド##fields

### TeamName##teamname

チーム名です。マッチメイキングのルールで定義されているチーム名と同じになっている必要があります。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString TeamName
```

#### ブループリント##blueprint

| **名前**    | **型**                                                                                                 |
| :-------- | :---------------------------------------------------------------------------------------------------- |
| Team Name | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **名前**     | **型**                                                                                   |
| :--------- | :-------------------------------------------------------------------------------------- |
| `TeamName` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### TeamId##teamid

チームの ID です。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString TeamId
```

#### ブループリント##blueprint

| **名前**  | **型**                                                                                                 |
| :------ | :---------------------------------------------------------------------------------------------------- |
| Team ID | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **名前**   | **型**                                                                                   |
| :------- | :-------------------------------------------------------------------------------------- |
| `TeamId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### PlayerIds##playerids

チーム内のプレイヤーを表すプレイヤー ID の配列です。この ID は、マッチのプロパティのプレイヤーリストに存在していなければなりません。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FString> PlayerIds
```

#### ブループリント##blueprint

| **名前**     | **型**                                                                                                     |
| :--------- | :-------------------------------------------------------------------------------------------------------- |
| Player Ids | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) の配列 |

#### C++##c++

| **名前**      | **型**                                                                                                                                                                                    |
| :---------- | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `PlayerIds` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/)`>` |
