# 構造体 FMatchProperties

> Review the structure containing information about teams and players in a matched game.

##### Include (含める)##include

```cpp
#include <MatchmakerServer/Public/Models/MatchProperties.h>
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct FMatchProperties
```

## フィールド##fields

### Teams##teams

マッチ内のチームのリスト。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerTeam> Teams
```

#### ブループリント##blueprint

| **名前** | **型**                                       |
| :----- | :------------------------------------------ |
| Teams  | [FMatchmakerTeam](./matchmaker-team.md) の配列 |

#### C++##c++

| **名前**  | **型**                                                                                                                                    |
| :------ | :--------------------------------------------------------------------------------------------------------------------------------------- |
| `Teams` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerTeam](./matchmaker-team.md)`>` |

### Players (プレイヤー)##players

マッチ内のプレイヤーのリスト。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
TArray<FMatchmakerPlayer> Players
```

#### ブループリント##blueprint

| **名前**          | **型**                                                                                                      |
| :-------------- | :--------------------------------------------------------------------------------------------------------- |
| Players (プレイヤー) | [FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md) の配列 |

#### C++##c++

| **名前**    | **型**                                                                                                                                                                                                   |
| :-------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `Players` | [TArray](https://docs.unrealengine.com/5.3/en-US/array-containers-in-unreal-engine/#tarray)`<`[FMatchmakerPlayer](/matchmaker/unreal-engine-sdk/sdk-api/matchmaker-core/models/matchmaker-player.md)`>` |

### Region##region

サーバーが割り当てられている地域。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString Region
```

#### ブループリント##blueprint

| **名前** | **型**                                                                                   |
| :----- | :-------------------------------------------------------------------------------------- |
| Region | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **名前**   | **型**                                                                                   |
| :------- | :-------------------------------------------------------------------------------------- |
| `Region` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### BackfillTicketId##backfillticketid

これはバックフィルチケット ID であり、バックフィルチケットの一意性を確保するためにサーバー割り当て ID を使用する必要があります。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString BackfillTicketId
```

#### ブループリント##blueprint

| **名前**             | **型**                                                                                   |
| :----------------- | :-------------------------------------------------------------------------------------- |
| Backfill Ticket Id | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

#### C++##c++

| **名前**             | **型**                                                                                   |
| :----------------- | :-------------------------------------------------------------------------------------- |
| `BackfillTicketId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
