# 構造体 FBackfillTicketProperties

> Review the structure containing properties for creating a backfill ticket.

##### Include (含める)##include

```cpp
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct FBackfillTicketProperties
```

## フィールド##fields

### プロパティ##properties

マッチ情報が入っているプロパティオブジェクトです。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FMatchProperties MatchProperties
```

#### ブループリント##blueprint

| **名前**           | **型**                                     |
| :--------------- | :---------------------------------------- |
| Match Properties | [FMatchProperties](./match-properties.md) |

#### C++##c++

| **名前**            | **型**                                     |
| :---------------- | :---------------------------------------- |
| `MatchProperties` | [FMatchProperties](./match-properties.md) |
