# 構造体 FQosResult

> Review the structure containing Quality of Service connection metrics for a region.

##### Include (含める)##include

```cpp
#include <MatchmakerCore/Public/Models/QoSResult.h>
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct FQosResult 
```

## フィールド##fields

### Latency##latency

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 Latency = 0
```

#### ブループリント##blueprint

| **名前**  | **型**                                                                                             | **初期値** |
| :------ | :------------------------------------------------------------------------------------------------ | :------ |
| Latency | [整数](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **名前**    | **型**                                                                                                          | **初期値** |
| :-------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `Latency` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### PacketLoss##packetloss

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
int32 PacketLoss = 0
```

#### ブループリント##blueprint

| **名前**      | **型**                                                                                             | **初期値** |
| :---------- | :------------------------------------------------------------------------------------------------ | :------ |
| Packet Loss | [整数](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `0`     |

#### C++##c++

| **名前**       | **型**                                                                                                          | **初期値** |
| :----------- | :------------------------------------------------------------------------------------------------------------- | :------ |
| `PacketLoss` | [int32](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/GenericPlatform/FGenericPlatformTypes/int32/) | `0`     |

### RegionId##regionid

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString RegionId
```

#### ブループリント##blueprint

| **名前**    | **型**                                                                                                 |
| :-------- | :---------------------------------------------------------------------------------------------------- |
| Region Id | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **名前**     | **型**                                                                                   |
| :--------- | :-------------------------------------------------------------------------------------- |
| `RegionId` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |
