# 構造体 FCreateTicketOptions

> Review the structure for specifying parameters when creating a matchmaking ticket.

##### Include (含める)##include

```cpp
#include <MatchmakerClient/Public/Models/CreateTicketOptions.h>
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct FCreateTicketOptions 
```

## フィールド##fields

### QueueName##queuename

このチケットでマッチを格納するために作成する必要があるターゲットキュー。

#### 宣言##declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FString QueueName
```

#### ブループリント##blueprint

| **名前**     | **型**                                                                                                 |
| :--------- | :---------------------------------------------------------------------------------------------------- |
| Queue Name | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) |

#### C++##c++

| **名前**      | **型**                                                                                   |
| :---------- | :-------------------------------------------------------------------------------------- |
| `QueueName` | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### Attributes##attributes

このチケットでマッチを格納するために作成する必要があるターゲットキュー。

#### 宣言##declaration

```cpp
TSharedPtr<FJsonObject> Attributes
```

#### C++##c++

| **名前**       | **型**                                                                                                                                                                                      |
| :----------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Attributes` | [TSharedPtr](https://docs.unrealengine.com/5.0/en-US/API/Runtime/Core/Templates/TSharedPtr/)`<`[FJsonObject](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Json/Dom/FJsonObject/)`>` |
