ドキュメント

Unity Engine

Download Unity

Unity Engine

PoisonUnusedDataInAllChunks(EntityArchetype, byte)

Sets all unused chunk data for an archetype to the specified byte value.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void PoisonUnusedDataInAllChunks(EntityArchetype archetype, byte value)

Parameters

The archetype to modify

value

The value to set for any unused chunk data