PoisonUnusedDataInAllChunks(EntityArchetype, byte)
Sets all unused chunk data for an archetype to the specified byte value.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void PoisonUnusedDataInAllChunks(EntityArchetype archetype, byte value)