useAttachedTriggers
Can be used to select whether any Collider2D attached to this Rigidbody2D (that are configured as a trigger) are used to detect contacts.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useAttachedTriggers { readonly get; set; }
Remarks
This is ignored if Rigidbody2D.SlideMovement.selectedCollider is selected.
Additional Resources: Rigidbody2D.Slide, Rigidbody2D.SlideResults