textureMode
Choose whether the U coordinate of the trail Texture is tiled or stretched.
読み終わるまでの所要時間 1 分最終更新 21日前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemTrailTextureMode textureMode { get; set; }
Remarks
Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use ParticleSystem.TrailModule.textureScale or Material.SetTextureScale.