ドキュメント

Unity Engine

Unity Engine

Success

Indicates whether the variant preprocessing succeeded (Read Only). If it did, this is true. Otherwise, this is false and ShaderData.PreprocessedVariant.Messages contains the errors.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public readonly bool Success { get; }