ドキュメント

Unity Engine

Unity Engine

Apply()

Applies data changes to the linked component after a Reset or Copy-Paste operation.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public abstract void Apply()

Remarks

Use this method to set the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data has been changed by the Engine. For an extended example, refer to SceneViewCameraWindow.createAdditionalSettingsGUI.